Category Archives: Podcast

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 013 – Dark Souls 2 lore on second half of The Iron Keep. Plus we’re hosting a competition!

The Dark Souls Two want a new avatar competition:

It’s time for a new avatar and we want to see what you, the listeners, can do.

– Submissions close 17th August 2014.

– The Winning entrant will receive the Season Pass DLC on the platform of their choice. If the entrant already has the DLC an official Dark Souls 2 guide book will be offered in its place.

– Something no smaller than 1024×576 is desirable, but the larger, and higher quality the better.

– While the avatar will be square for the podcast, we would also hope to use it for Youtube and other media. As such it would be best to focus on a 16:9 ratio with a background that can be cropped to be square.

– If you are looking to use our current font it is called Optimus Princepts and can be found online. The winning entry does not however require it to be considered.

– Entries can be submitted to info@thedarksoulstwo.com, twitter.com/thedarksoulstwo or facebook.com/thedarksoulstwo.

– If you would like more information feel free to  ask.

This week’s listener question:

Tell us your story of what got you hooked on the Dark Souls universe. Was it a glass shattering moment, or a slow rise that snuck up on you?

Show Notes:

Regulation patch 1.08
Follow our twitch page here to get an update when we go live.
Subscribe to our Youtube page for high quality twitch streams.

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 012 – Dark Souls 2 lore on first half of The Iron Keep. Plus the flame salamander pit.

– Follow our twitch page to get an update when we go live.
– Youtube link for HQ recordings of the stream so far.

This week’s listener question:

What is you favourite boss in the game and why? If you’ve not completed the game what is your favourite so far?

 

Show Notes:

DLC season pass for all three future downloads now on steam
KBAM Interface Icons by Hollowatcher
Follow our twitch page here to get an update when we go live.

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 011 – Dark Souls 2 lore on Earthen Peak. Plus BloodBorne talk!

– Follow our twitch page to get an update when we go live.
– Youtube link for HQ recordings of the stream so far.

This week’s listener question (much to taboo_’s displeasure as he thinks it’s too easy):

How many of you are aware that almost every episode has had a stupid out-take hidden after the credits?

 

Show Notes:

Dark Souls 2 Deadzone Fix by MTaye
Follow our twitch page here to get an update when we go live.

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 010 – Dark Souls 2 lore on Harvest Valley and the Earthen Peak opening. Plus DLC talk!

Follow our twitch page here to get an update when we go live.

This week’s listener question:

What changes, additions or improvements would you hope to see in Bloodborne (née Project Beast) upon its release?

 

Show Notes:

Gameplay footage of Bloodborne (née Project Beast)
Post discussing the gameplay footage leak with gifs
Official pre-release teaser shown at the 2014 E3 for Bloodborne
Post discussing the official announcement of Bloodborne at E3
Lost crown trilogy DLC trailer
Follow our twitch page here to get an update when we go live.

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 009 – Huntsman’s Copse and Undead Purgatory. Plus the Kadokawa aquisition of FromSoft.

This week’s listener question:

What is your favourite weapon in Dark Souls 2 and why?

 

Show Notes:

Kadokawa aquires From Software

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 008 – The Upper Lost Bastille, Belfry Luna and Sinner’s Rise. Plus Demon’s Souls 2 discussion and the Lordvessel in DaS2!?

It’s a MASSIVE ep this week with so much to cover.

This week’s listener question:

What is your theory on the Lordvessel in Dark Souls 2? Why is it there? Why is it broken? And how did it get there?

 

Show Notes:

Beast Souls leak
Psycho Mantis’ analysis of the credits from the three games.
VaatiVidya’s take on the whole situation with Beast Souls.
Reddit user MisterFluffkins’ Lordvessel theory.

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 007 – Dark Souls 2 lore. The Lower Lost Bastille. Plus PC modding!

This week’s listener question:

Show us ya tips! Send in your favorite tip for new players or things you’ve discovered that you wished you were told when you started playing Dark Souls 2.

We’ll be sure to give a shoutout for any community supplied tips that we use in subsequent episodes.

 

Show Notes:

GeDoSaTo – Generic DownSampling Tool
ENB lighting mod.
SweetFX shader overlay

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 006 – Dark Souls 2 lore. No Man’s Wharf. Plus Dark Maus!

If you’re enjoying our podcast, consider taking 30 seconds to leave a review on iTunes. I’ll even make it easy for you. Look, here’s the link!

This week’s listener question:

For those that played both, which game did you prefer? Dark Souls 1 or Demon’s Souls? And is your favorite the one you played first?

Show Notes:

Dark Souls 2 calibration 1.04 patch notes.
– Dark Maus screenshot.
Dark Maus weapon attack gif.
www.darkmaus.com.
– Let @DanielMakeGames know how interested you are in Dark Maus.
Don’t Wanna Go Down to Blightown (Music Video)
Dark Souls 1 3D map explorer.
– My accidental Pharros lockstones essay. “Why I think the Pharros lockstones were a poor design choice in Dark Souls 2, and generally cheapen the experience of discovery.”

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 005 – Dark Souls 2 lore. Heide’s Tower of Flame. Plus PC footage released!

If you’re enjoying our podcast, consider taking 30 seconds to leave a review on iTunes. I’ll even make it easy for you. Look, here’s the link!

This week’s listener question:

What’s your theory on the Old Dragonslayer? Is it Ornstein or just another being in his armor and have you any evidence to support it?

Show Notes:

Dark Souls 2 PC preview.
The image no one asked for. taboo_’s blurry nipple, it’s all you’ll get.
Unseen Path to Heide – texture glitch image.
Uneen Path to Heide disco glitch.

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 004 – Dark Souls 2 lore. Forest of Fallen Giants. Plus patch discussion!

If you’re enjoying our podcast, consider taking 30 seconds to leave a review on iTunes. I’ll even make it easy for you. Look, here’s the link!

This week’s listener question:

What is your theory on the women in the statue standing over the Cardinal Tower bonfire? As seen in this image.

Show Notes:

– Dark Souls 2, 1.03 patch:

– Successful Online coop with white / small sigh stone will now revive you back to human
– Bug where entrance door to Drangleic Castle did not open has been fixed
– failing to create multiplayer session no longer disables use of online items such as white soap stone
– starting boss fight with Mirror Knight while summoning coop player no longer fails / cancel summoning process
– death match error at the undead purgatory has been fixed
– you will no longer be able to take off Covenant related rings while being summoned
– bug which dropped items were not be able to picked up again due to the ‘inventory is full ‘ message has been fixed
– dialogue will now pop up when you enter the coffin at the Things Betwixt
– fixed bug where at certain areas blood stains, illusions and messages were not displayed
– bug which location of object and item were reset has been fixed
– display response time at character making has been improved
– bug where angle of the tattoo chosen at the character making screen did not display correctly has been fixed
– response time of start menu / bonfire menu has been improved
– certain items not being available at the shops in NG+ and later has been fixed
– summoned players no longer fall under the ground at Earthen Peak
– bug which caused souls to be lost while equipping life protection ring has been fixed
– bug which caused face icon displayed at the summon sign to be of different player has been fixed
– Trophy icon for the Guardian of Fort(?) fixed
– Controller now vibrate when guarding
– equip menu info on dark magic has been fixed
– bug which caused player to fall through elevator while using binoculars and casting spell has been fixed

– Image of enormous statues guarding over the ocean at the Cardinal Tower.   Also, we’re still fine tuning our setup. It’s not bad, but audio quality will improve next episode.
Nature’s Goatse.