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TDST are recording with The Casual Shenanigans podcast again tomorrow to talk Bloodborne.

Alrighty, for those missing us we have once again been invited onto the awesome Casual Shenanigans podcast to talk Bloodborne. We’ll be going live in approximately 23hrs and you can watch and join in the fun here (I recommend following to get an alert when they go live). We’ll also put out an update with a link to the recording if you can’t watch live.

We recorded with them almost exactly a year ago and it was an utter blast. Super fun guys and a great resource for keeping your finger on the pulse with tech news. Check out our last show for tonnes of “Australia vs America” shenanigans.

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A peek behind Bloodborne’s curtain. An interview with a fresh take and new information.

David Stuccio, a big fan of the Souls games and dear friend of our podcast was one of the lucky few that got to have some quality hands-on time with Bloodborne this weekend. As such I ravenously jumped on that situation and tried to squeeze as much new information out of him as possible.

So, Bloodborne. Where did you get an opportunity to play it?

At the EBgames Expo this weekend [3-5 Oct.] in Sydney, Australia.

Compared to the other exhibits did it seem to be getting much attention?

The queue for the game was actually quite short compared to other stalls. Due to the game receiving an 18+ rating it was hiding away at the back of the PlayStation booth along with the other, gorier games.

There was little advertising to actually even let you know it was there, but talking to the other people that were in line for the 18+ booth, a large amount we’re just waiting for Bloodborne. As expected there was a strong undercurrent of hype amongst the people who have been playing the souls series.

Once experimenting with how each button worked I definitely felt as though I was playing a souls game.

What were you presented with when picking up the controller for the first time, and how much were they allowing you to do with the demo?

When you got to the game, upon pushing start you were taken to a character selection screen with four archetypal builds to choose from. There was the standard build with a cleaver-saw and blunderbuss. A heavy build that had a hammer, straight sword and blunderbuss. A light build with twinblades and a pistol. And the last build, also classed as heavy, had a hunter’s axe and pistol.

After you picked your class you were taken to a loading screen with the controller layout for the game. The controls were very similar to the previous souls games but they did have some notable changes. L1 is now used to change weapon type (transform its function), L2 was used to shoot your gun and triangle is now your default heal button.

In terms of game time I was allowed to play for as long I wanted. Once the game started I was free to explore anywhere I could access and there was no real guide on where to go and what to do. I found this to be a nice trait as it really allowed me to get lost in the world. The demo did have a boss, which has been shown in the trailers, but sadly I died a few times getting to it and never got the chance to explore past that point.

How do you feel the different classes/builds differed?

All the appearances of the builds were the same except for the twinblade class. That class had a face mask with a beak and a feathered cape. The movement speed for each class I found to be the same when it came to dodging, and the attack speed differed depending on the weapon. Just like in DS, as a general rule, the bigger the weapon – the slower the attack.

Once you got into the game how did the controller “feel” regarding interaction with the character? Did you immediately feel at home coming from DaS or had it all been turned on its head?

I didn’t feel lost at all having to input actions for the character. Once experimenting with how each button worked I definitely felt as though I was playing a souls game.

How did the game play compared to the souls games? And what noticeable changes have they made to combat?

The feel of the game was faster paced compared to DaS/DeS, and the player moved quicker in general. When it came to the new dodging mechanic, locking onto an enemy and doing the dash did feel a bit strange. I wasn’t used to how the character was moving after coming from only using a roll to evade. It made quite a difference. In saying this though, after using the dash a few times I came to like the feature and found it a nice improvement over the standard roll as it kept the game at a quicker pace.

In terms of combat mechanics a lot of it felt the same. You had your standard R1 light attack and an R2 heavy attack. The new feature of the heavy attack though is that now you can hold it to charge it up and deal more damage.

With the shield now being replaced by a gun [or a torch as a second item] it made you more reliant on the dodge move to avoid attacks. I found the dodge really useful to quickly get in close and deal damage then quickly back away to avoid being hit. The new health system is interesting too. When taking damage I found myself actually attacking more aggressively to get some health back (very cool feature) as opposed to breaking combat to use a blood vial.

The gun was also very cool. Depending on what gun you started the demo with they would attack differently. The blunderbuss (shotgun) was good for close combat and dealing the most damage while the pistol worked better from range.

The guns aren’t going to be the be-all-and-end-all of a fight though as the melee attacks are still the best way to deal the most damage. The guns also featured as the new way to counter and deal critical hits. When a shot is fired during an enemy’s attack it will cause them to stagger giving you an opportunity to follow it up with an R1 for the riposte. The back stab dynamic has also changed – you now need to hit the enemy with a charged heavy attack and then follow it up with an R1 to pull off the back stab.

I believe that the way the game looks and the lighting effects used is what people thought they were getting in Dark Souls 2, but tenfold.

How did the weapon transformation thing work?

The weapon transformations are really cool. You now only have one weapon equipped in your right hand and when you hit L1 it changes its characteristics, attack speed and damage. In the souls games when you changed weapons the one in your hand would just disappear and you would get a new one out of nowhere. This feature is now gone and I feel it gives the game a sense of realism.

The transformations are very quick and when done mid combo will actual pull off a new attack that deals more damage. For example, with the twinblade, hitting L1 breaks it off into two daggers and when you look at the dagger being held in your hand you can actually see the second sword within the main weapon. Then when transforming the dagger mid attack-combo you can see the second dagger pop out and hit like a long sword as the left hand grabs it after the swing hits. It’s a really cool animation.

What can you tell us about the environment?

The environment of the world within the alpha was fantastic. It was nice and dark with a real Gothic feeling. As soon as I started the game the look made my mouth drop and the graphics were so clear that even the buildings in the distance captured my eye. The amount of detail was incredible – from the look of the building to the floor and objects around the world. It all seemed lifelike. I believe that the way the game looks and the lighting effects used is what people thought they were getting in Dark Souls 2, but tenfold.

To aid in the graphics though the sound of the world also draws you in. Even though I was surround by a number of people my focus was solely taken by the game and everything else was very quickly drowned out.

What can you tell us about the enemies?

They were very different from any other souls games. The enemies were actual mobile. They’d walk around, usually in groups, and if you remained hidden they would continue to walk in their pack to their desired location. They seemed more aware of sound too. Using your gun would draw in a number of them at once which would usually end very dangerously for you.

When it came to attack patterns they’d attack almost like the hollows from DaS1. But now a new feature with the enemies is that I heard them speak to you as you were fighting them. The headset I was using was soft but I heard one even say “don’t get me” as he attacked me.

The enemy’s appearance also differed between the humanoid ones and you could tell that the people were slowly turning into wolves. Some of them were showing wolf-like features such as facial hair and large amounts of arm hair.

Any particularly exciting new items you can remember?

If you have played other souls games the items in this game will be nothing new. You have your standard healing item and fire bombs in the demo. A couple new items I found though was the pebble, which is used for drawing one enemy away from a group (a great new feature), and the other was an oil object (sorry can’t remember the name). You could throw this before the fire bomb to increase its damage and the radius it can affect.

Just how challenging was the demo?

The demo was actually very hard. I’ve spent numerous hours in Dark Souls 1 and Dark Souls 2 and the very minor changes, such as the quick-dodge was hard to get used to as I found the camera couldn’t keep up at times. For anyone that has played Demon Souls and the Dark Souls games though, and craves that difficulty will be very happy with how the game is progressing.

Any final thoughts?

I came away very happy. If I could of I would have played it for hours. The world and atmosphere they have created is fantastic. It draws you in and you lose yourself very quickly. You can feel the atmosphere around you and your heart rate will definitely start to increase while you’re playing as you feel it is actually you within the character.

Fans of the souls games will no doubt be very happy when they finally get a chance to play it.

So there you have it. If there’s anything else you’d like to know feel free to leave a comment or hit up @Stuch237 on Twitter. Thanks so much Stuchy for taking the time to let us interview you.

The Dark Souls Two - A podcast celebrating Dark Souls II.

All avatar competition submissions so far.

***Competition now closed***

Congratulations Jim. His entry will be our new avatar moving forward:

For more of Jim’s work check out his website here. Or his instagram here.

 

ALSO! Congratulations James for being an unexpected winner. We’re holding this design for future merchandise. Let us know if you’d wear a shirt styled similar to the ones in this album:

For more of James’ work check out his website here.

What a turnout we’ve had. Much to our pleasure this got more attention than we ever expected. Thank you so much to anyone that took the time out of their day to bring a smile to our face. And to anyone else still working on one you have until the 17th of August to get them in. If you really can’t get it complete by then we’ll still be keen to see works in progress.

Without further ado, and in no particular order, our submissions so far:








Let us know which ones are your favourite.

The Dark Souls Two - A podcast celebrating Dark Souls II.

New BloodBorne gameplay trailer, and golly does the environment look exceptional.

FROM officially released a new trailer yesterday including a closer look at gameplay than we’ve so far had. And gracious does it look good. Dark Souls 2 is certainly a pretty game, but damn, the attention to detail and effort put into the environments with Bloodborne almost makes Dark Souls feel barren by comparison.

Also, pay attention to the familiar voice at the end:

Church’s quoted response after I showed him the above footage yesterday: “Holy shit. We need to be an authority on that”. So there you have it folks.

Have some HQ images:

The Dark Souls Two - A podcast celebrating Dark Souls II.

The Dark Souls Two want a new avatar competition!!!

***Competition now closed. Congratulations to Jim and James. Check out all the entries here***

It’s time for a new avatar and we want to see what you, the listeners can, do.

– Submissions close 17th August 2014.

– The Winning entrant will receive the Season Pass DLC on the platform of their choice. If the entrant already has the DLC an official Dark Souls 2 guide book will be offered in its place.

– Something no smaller than 1024×576 is desirable, but the larger, and higher quality the better.

– While the avatar will be square for the podcast, we would also hope to use it for Youtube and other media. As such it would be best to focus on a 16:9 ratio with a background that can be cropped to be square.

– If you are looking to use our current font it is called Optimus Princepts and can be found online. The winning entry does not however require it to be considered.

– Entries can be submitted to info@thedarksoulstwo.com, twitter.com/thedarksoulstwo or facebook.com/thedarksoulstwo.

– If you would like more information feel free to  ask.

Edit: here is an album of us for those that requested it however using these images is in no way necessary for a successful entry:

ANNOUNCEMENT! Church and taboo_ live streaming Sun, 10am GMT

Our first stream went swimmingly and so we’re rearing to go again. Join the fun and help keep the chat lively. You can subscribe to us over on twitch for an email the moment we go live at 10am GMT, Sunday 22nd June.

www.twitch.tv/thedarksoulstwo

If you want to get up to speed with the events of our first stream you can check out the entire show here:



Also be sure to subscribe to our youtube channel for future archives of live events.

www.youtube.com/thedarksoulstwo

The Dark Souls Two - A podcast celebrating Dark Souls II.

Part 1 of our Twitch stream from Saturday night is now available on Youtube.

For those that missed out or couldn’t be there our first live stream happened on Saturday night and it was a blast. There was a great turn out in the chat and the whole event went really smooth.

In this series Church and I create a new character and the only rules are:

1) Every time we die we have to pass the controller to the other player.
2) While in control of the character we can do whatever we like with it.

As expected our strong, differing opinions make for an interesting watch as we both struggle to get the upper hand to achieve what we would like out of the character all the while making it difficult for the other to achieve their vision.

The next two parts recorded that night will be uploaded over the next few days.

The Dark Souls Two - A podcast celebrating Dark Souls II.

All has been revealed about the new From Soft project Bloodborne. Also, new ep out soon.

So Church and I recorded Ep10 on Harvest Valley last night and it’ll go live within 48hrs. We touched on the leaked video footage for Project Beast, but had we recorded less than 12hrs later we would have had a WHOLE lot more to say.

Project Beast, or From Soft’s worst kept secret as I think it should now be referred, has been revealed at E3 and many of the rumours were correct. It will be a PS4 exlusive, and it will release in 2015. It is made by From Soft, and most excitingly the team is being lead by Hidetaka Miyazaki. Miyazaki was the director for both Demon’s Souls and Dark Souls 1. It is no secret that Miyazaki was much of the driving force that set the tone and many of the finer details in gameplay and storytelling that we’ve come to expect from the Souls games. His abscence on Dark Souls 2 did not go unnoticed and this upcoming release is clearly where he’s been spending his time. It certainly seems to fit the darker tone that he set in Demon’s Souls and if the trailer is anything to go by it seems they may have even far exceeded it.

For the official pre-release teaser shown at the 2014 E3 for Bloodborne, click here:

For some leaked gameplay footage click here.

The Dark Souls Two - A podcast celebrating Dark Souls II.

All abored the hype-train. VIDEO FOOTAGE of Beast Souls now out.

As brought to my attention by Vinícius on our Facebook page it seems there was another leak for Beast’s Souls on 4Chan’s /v/ board just ~20mins ago.

Check the vid:

Or some giffy highlights:

Title card and environment.

A whip crack and what looks potentially like a boss.

Amazing looking fog gate.

Running through the environment and shooting at a mob.

 

Shotguns confirmed. How you like me now Church?

 

-taboo_