Tag Archives: lore

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 013 – Dark Souls 2 lore on second half of The Iron Keep. Plus we’re hosting a competition!

The Dark Souls Two want a new avatar competition:

It’s time for a new avatar and we want to see what you, the listeners, can do.

– Submissions close 17th August 2014.

– The Winning entrant will receive the Season Pass DLC on the platform of their choice. If the entrant already has the DLC an official Dark Souls 2 guide book will be offered in its place.

– Something no smaller than 1024×576 is desirable, but the larger, and higher quality the better.

– While the avatar will be square for the podcast, we would also hope to use it for Youtube and other media. As such it would be best to focus on a 16:9 ratio with a background that can be cropped to be square.

– If you are looking to use our current font it is called Optimus Princepts and can be found online. The winning entry does not however require it to be considered.

– Entries can be submitted to info@thedarksoulstwo.com, twitter.com/thedarksoulstwo or facebook.com/thedarksoulstwo.

– If you would like more information feel free to  ask.

This week’s listener question:

Tell us your story of what got you hooked on the Dark Souls universe. Was it a glass shattering moment, or a slow rise that snuck up on you?

Show Notes:

Regulation patch 1.08
Follow our twitch page here to get an update when we go live.
Subscribe to our Youtube page for high quality twitch streams.

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 012 – Dark Souls 2 lore on first half of The Iron Keep. Plus the flame salamander pit.

– Follow our twitch page to get an update when we go live.
– Youtube link for HQ recordings of the stream so far.

This week’s listener question:

What is you favourite boss in the game and why? If you’ve not completed the game what is your favourite so far?

 

Show Notes:

DLC season pass for all three future downloads now on steam
KBAM Interface Icons by Hollowatcher
Follow our twitch page here to get an update when we go live.

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 011 – Dark Souls 2 lore on Earthen Peak. Plus BloodBorne talk!

– Follow our twitch page to get an update when we go live.
– Youtube link for HQ recordings of the stream so far.

This week’s listener question (much to taboo_’s displeasure as he thinks it’s too easy):

How many of you are aware that almost every episode has had a stupid out-take hidden after the credits?

 

Show Notes:

Dark Souls 2 Deadzone Fix by MTaye
Follow our twitch page here to get an update when we go live.

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 010 – Dark Souls 2 lore on Harvest Valley and the Earthen Peak opening. Plus DLC talk!

Follow our twitch page here to get an update when we go live.

This week’s listener question:

What changes, additions or improvements would you hope to see in Bloodborne (née Project Beast) upon its release?

 

Show Notes:

Gameplay footage of Bloodborne (née Project Beast)
Post discussing the gameplay footage leak with gifs
Official pre-release teaser shown at the 2014 E3 for Bloodborne
Post discussing the official announcement of Bloodborne at E3
Lost crown trilogy DLC trailer
Follow our twitch page here to get an update when we go live.

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 009 – Huntsman’s Copse and Undead Purgatory. Plus the Kadokawa aquisition of FromSoft.

This week’s listener question:

What is your favourite weapon in Dark Souls 2 and why?

 

Show Notes:

Kadokawa aquires From Software

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 008 – The Upper Lost Bastille, Belfry Luna and Sinner’s Rise. Plus Demon’s Souls 2 discussion and the Lordvessel in DaS2!?

It’s a MASSIVE ep this week with so much to cover.

This week’s listener question:

What is your theory on the Lordvessel in Dark Souls 2? Why is it there? Why is it broken? And how did it get there?

 

Show Notes:

Beast Souls leak
Psycho Mantis’ analysis of the credits from the three games.
VaatiVidya’s take on the whole situation with Beast Souls.
Reddit user MisterFluffkins’ Lordvessel theory.

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 007 – Dark Souls 2 lore. The Lower Lost Bastille. Plus PC modding!

This week’s listener question:

Show us ya tips! Send in your favorite tip for new players or things you’ve discovered that you wished you were told when you started playing Dark Souls 2.

We’ll be sure to give a shoutout for any community supplied tips that we use in subsequent episodes.

 

Show Notes:

GeDoSaTo – Generic DownSampling Tool
ENB lighting mod.
SweetFX shader overlay

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 006 – Dark Souls 2 lore. No Man’s Wharf. Plus Dark Maus!

If you’re enjoying our podcast, consider taking 30 seconds to leave a review on iTunes. I’ll even make it easy for you. Look, here’s the link!

This week’s listener question:

For those that played both, which game did you prefer? Dark Souls 1 or Demon’s Souls? And is your favorite the one you played first?

Show Notes:

Dark Souls 2 calibration 1.04 patch notes.
– Dark Maus screenshot.
Dark Maus weapon attack gif.
www.darkmaus.com.
– Let @DanielMakeGames know how interested you are in Dark Maus.
Don’t Wanna Go Down to Blightown (Music Video)
Dark Souls 1 3D map explorer.
– My accidental Pharros lockstones essay. “Why I think the Pharros lockstones were a poor design choice in Dark Souls 2, and generally cheapen the experience of discovery.”

The Dark Souls Two - A podcast celebrating Dark Souls II.

Podcast 005 – Dark Souls 2 lore. Heide’s Tower of Flame. Plus PC footage released!

If you’re enjoying our podcast, consider taking 30 seconds to leave a review on iTunes. I’ll even make it easy for you. Look, here’s the link!

This week’s listener question:

What’s your theory on the Old Dragonslayer? Is it Ornstein or just another being in his armor and have you any evidence to support it?

Show Notes:

Dark Souls 2 PC preview.
The image no one asked for. taboo_’s blurry nipple, it’s all you’ll get.
Unseen Path to Heide – texture glitch image.
Uneen Path to Heide disco glitch.

The Dark Souls Two - A podcast celebrating Dark Souls II.

Why I think the Pharros lockstones were a poor design choice in Dark Souls 2, and generally cheapen the experience of discovery.

Going a little stir crazy at work, while I’d rather just be at home cutting this latest episode for the benefit of all you awesome people, I came up with these thoughts while pondering the next area we’ll be covering next week.

Why I think the Pharros lockstones were a poor design choice in Dark Souls 2, and generally cheapen the experience of discovery.

Aside from them being slightly jarring to look at in most of the environments that they’re found, my first real objection is the logistical side of it all. On a recent episode of the podcast we discussed who Pharros was and where these contraptions may have come from. They’re literally peppered throughout the continent of Drangleic and I was left pondering – “how could one man journey through all these areas, set up shop, and go to town chiselling away into walls and assembling intricate mechanisms? And all the while completely left alone by the otherwise incredibly territorial locals in each area”. We hypothesised that he may have been a god, explaining away how he potentially achieved so much, over so many areas and of varying degrees of complexity. But it just felt a tad “dismissive” of the whole thing.

Now the part that I’m truly passionate about however is where I feel FromSoft side-stepped a tonne of exciting potential in favour of these ghoulish faces. The only hurdle to using those often-times very useful devices is “do I have enough lockstones in my inventory to be bothered testing this one?”. I propose that rather than making it a trade off of inventory items, could they not have taken (almost) any of the contraptions and modified them slightly to make it far more about the excitement of discovery? For example take the contraption in No Man’s Wharf. The one that lights up the entire zone and scares the bloathead knocks-offs into hiding. Imagine talking to a friend whose just picked up the game and is having a real hard time dealing with these guys. Now rather than saying to him/her “find that big obvious Pharros-face in the middle of the level and jam a rock in it”, imagine being able to say “Ooo!!! Here’s what you wanna do! Run around and kill all those archers you see until one of them drops a flame arrow. Now with that arrow look toward the roof of the cavern. You might notice a big hanging chandelier. Take your bow and with the fire arrow loose it toward that chandelier. The entire thing will set ablaze and light up the area making those enemies much more manageable”.

Isn’t that cool? Wouldn’t that really suck you into the world and give you a great sense of empowerment as you experimented with the environment and discovered this tiny thing that ends up yielding great changes for the area?

Now, I’m not suggesting throw them all out. Rather take most of those contraptions and put them behind a modest veil of lateral thinking. Things like lighting up an entire wharf with an arrow is the kind of community-made discovery that would get us all praising From for their ingenuity and keep us excited to learn more about this game months after its release. We’re Dark Souls players, we don’t need things handed to us in the form of a face on a wall that magically does things. I want to find illusory walls myself, through exploration, or the aid of orange messages from other worlds. It’s these little hidden nuances in the previous games that kept us excited, kept us together, learning and growing as a community months or even years after their release.

Any time you see one of these contraptions from now on, wonder to yourself, “how would I have slightly modified that to make it less obvious and more impactful?”. See what you come up with. I’m sure anything would be better than sticking a rock into the bottom part of an American power outlet staring at you from it’s rocky abode cut into a wall.

TLDR: Rather than handing you results from sticking a rock in a face, remove the contraption and make it involve lateral thinking to make inflict a change to the world instead.

Discuss.